Making USCG more ready, resilient and relevant through the use of emerging mobile technology is a strategic imperative.
Virtual reality tech is taking on a bigger role in the 3D pedagogy being practiced at the CADRE (Computers in Art, Design, Research, and Education) Laboratory for New Media Art at San Jose State University. Educators and students at the Lab – the second oldest in the country to offer a Digital Media Art (DMA) program – are exploring opportunities to apply commercial 3D technologies in VR settings for purely artistic purposes.
Pivoting off the Bauhaus-influenced and experimental 3D methodology developed by Claudia Hart at the School of the Art Institute of Chicago, SJSU assistant professor and CADRE Media Lab area coordinator, Andrew Blanton focuses on what it means to develop an artistic practice using virtual reality tech sculpting tools.
“We need to think abstractly about this technology and how to use it as art,” Blanton says.