Virtual reality tech is taking on a bigger role in the 3D pedagogy being practiced at the CADRE (Computers in Art, Design, Research, and Education) Laboratory for New Media Art at San Jose State University.
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At San Jose State University, art students are using virtual reality tech to explore philosophical and phenomenological questions.
NRF's BIG Show in New York City showcased how retailers can use new technology to improve the in-store experience for the next generation of shoppers.
Personalized learning has received a boost from the passage of the Every Student Succeeds Act. Here's how this new approach can improve student engagement.
With a cloud computing implementation, IT can offer more innovative services and students gain from improvements in online learning and collaboration.
Your classroom's virtual reality learning environment doesn't have to end with field trips — there are so many other ways to use VR in the classroom.
While many higher-ed students are already using fitness trackers, this segment of the wearables market can also have a major impact inside the classroom.
Google's Project Bloks, an open coding kit platform, aims to get children interested in coding from an early age.
Workforce development is important to employers, and college students are gaining tech skills that will help make them valuable job prospects.